Anyone who has tried animating web elements with DHTML has surely been disappointed by the slow speed by which these effects can be run.
This demo was originally created as a way of experimenting with a technique to speed up DHTML animations. In most browsers, clicking the above RUN ANIMATION button will open two identical bouncing ball animations. If only one animation opens up, click RUN ANIMATION again to open a second animation.
With older browsers such as IE5 running on older operating systems such as Windows '98, animations would run faster if multiple animations were running concurrently. With modern browsers running on modern operating systems such as Windows 8, this may no longer be the case. Depending on which browser and operating system you are running, you may notice one of the following:
Although this demonstration runs two identical copies of the same animation sequence, the two animations don't have to be identical. If two different animations are running concurrently, they will both experience the same effect as two similar animations.
In the case where running two animations at the same time causes each to run faster, one can achieve faster animation by creating a simple second animation, but moving it off screen so that the viewer only sees the first animation. There will however, be a tab in the Window's taskbar indicating the presence of the second animation. This could confuse some viewers.
Alternatively, one can create just one animation and make repeated calls to the control loop. However with this technique, it may not be possible to stop the animation. In the demo, the STOP button is unable to track multiple calls to the control loop and fails to completely stop the animation. With some browsers, refreshing the window and then clicking STOP will stop the animation. (With some clever programming, it may be possible to track the number of times START has been clicked and stop all instances of the loop with just one click of the STOP button.)
Another way to speed up the animation is to change the number of pixels by which the animation moves in each step. In this example, the animation moves one pixel at a time. Increasing the number of pixels per step does increase the apparent speed, but at the expense of making the motion look jerky. The effect is similar to pressing START multiple consecutive times.
You may have also noticed that if you move the mouse over certain portions of the Windows desktop, such as menu icons, while just one animation is running, that animation will temporarily pick up speed.
So, what's going on here?
In his article, Smooth animation using DHTML: can it be done?, Morten Wang did extensive testing and found that it is not possible to move a layer faster than once every 53.3 ms in a Windows environment. Although this may sound fast, it is equivalent to only 18.8 frames per second, which is too slow. For smooth animation, one would like to achieve a rate of at least 25 frames per second, or a refresh interval of less than 40ms.
My dual animation demonstrates the effect of multithreading. By running two instances of the animation (or multiple calls to the same animation), I am spawning two sequences of calls to the same timer, which effectively boosts the looping rate. This technique is covered in depth in an article titled Speeding Up Frame Rates For DHTML Animation in Win98 by Mark Szlazak.
Just for fun
It's possible to resize the animation windows while the animation is still running. If you increase the size of a window, the animation automatically senses the change and the roving circle will explore the new territory.
If you resize the window to either a narrow vertical or horizontal strip, it's motion can be restricted to one dimension.
If you shrink the size of the window so that it totally obscures the circle, the circle will remain locked (hidden) in place until you re-adjust the size of the window to re-expose the circle.
In case you are unable to catch all of the text revealed by the roving "spotlight", it reads:
All the world's a stage,
And all the men and women merely players;
They have their exits and their entrances,
And one man in his time plays many parts, ...
– "As You Like It"
by William Shakespeare
To see the text as it is displayed in the animation window, select all of the text by clicking in the window and pressing <CTRL> A.